The research of the Computer Animation Group focuses on the physically-based simulation of rigid bodies, deformable solids and fluids in interactive virtual reality applications and computer animation, and on related topics such as GPGPU and real-time visualization. The main application areas include virtual prototyping, medical simulation, computer games and special effects in movies.
Open PhD and PostDoc position
Currently, we are seeking a PhD candidate and a PostDoc with a strong interest in physically-based simulation in the field of computer graphics.
Candidates should send their application containing a letter of motivation, CV, master and bachelor transcripts and further relevant certificates via email in pdf format to Prof. Dr. Jan Bender.
|March 6, 2019|
Best Paper Award
Our paper "A Micropolar Material Model for Turbulent SPH Fluids" got the best paper award at the ACM SIGGRAPH / EUROGRAPHICS Symposium on Computer Animation.
|Aug. 15, 2017|
SPlisHSPlasH now available on Github!
SPlisHSPlasH is an open-source library for the physically-based simulation of fluids. The simulation in this library is based on the Smoothed Particle Hydrodynamics (SPH) method which is a popular meshless Lagrangian approach to simulate complex fluid effects. Check it out here!
|Nov. 17, 2016|
CompactNSearch now available on Github!
We published an open source implementation of our fixed radius neighborhood search for point clouds. The algorithm is written in C++, parallelized and features reordering of the points according to a space-filling Z curve. The implementation is particularly useful for particle based fluid simulations following the Smoothed Particle Hydrodynamics (SPH) approach. Check it out here!
|Nov. 17, 2016|