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Physically-Based Animation


Semester:

WS 2016

Type:

Lecture

Lecturer:

Credits:

6 ECTS credits

Contact:

bender@cs.rwth-aachen.de
Note: This page is for a course from a previous semester.
Find a list of current courses on the Teaching page.
Course Dates:

Type

Date

Room

Lecture Tue, 08:30 – 10:00, starting Oct 18 E3 Room 9222
Lecture/Exercise Tue, 14:15 - 15:45, starting Oct 18 E3 Room 9222

The physically-based simulation of rigid bodies, deformable solids and fluids is an important and active research topic in computer graphics and an essential part of many modern computer tools in a wide range of application areas such as virtual prototyping, animation software for digital production including special effects in film and animation movies, computer games, and training simulators – just to mention a few. In these application areas interactive simulations are often of particular interest, where a user can interact in real-time with the simulated bodies.

DucksAndTori
Piles
Coiling
Woody
Woody

This lecture course gives an overview over the most important research areas in physically-based animation. In particular, we will consider the following topics:

  • basics of physically-based animation
    • particle systems
    • rigid bodies
    • numerical integration
  • simulation of deformable solids using discrete and continuous models
    • hair simulation
    • elastic rods
    • cloth simulation
    • soft bodies
  • fluid simulation
  • collision detection and collision response
  • physics engines
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