A Robust Method to Extract the Rotational Part of Deformations

Matthias Müller, Jan Bender, Nuttapong Chentanez, Miles Macklin
ACM SIGGRAPH Motion in Games

We present a novel algorithm to extract the rotational part of an arbitrary 3x3 matrix. This problem lies at the core of two popular simulation methods in computer graphics, the co-rotational Finite Element Method and Shape Matching techniques. In contrast to the traditional method based on polar decomposition, degenerate configurations and inversions are handled robustly and do not have to be treated in a special way. In addition, our method can be implemented with only a few lines of code without branches which makes it particularly well suited for GPU-based applications. We demonstrate the robustness, coherence and efficiency of our method by comparing it to stabilized polar decomposition in several simulation scenarios.

» Show BibTeX

author = {Matthias M\"{u}ller and Jan Bender and Nuttapong Chentanez and Miles Macklin},
title = {A Robust Method to Extract the Rotational Part of Deformations},
booktitle = {Proceedings of ACM SIGGRAPH Conference on Motion in Games},
series = {MIG '16},
year = {2016},
publisher = {ACM}

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